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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-
- on mouseDown
- global gWhereWeveGone
- if the locH of sprite 50 <> 400 then
- set the member of sprite 60 to "flame1"
- set the visible of sprite 61 to 0
- repeat with ogg = 22 to 49
- set the visible of sprite ogg to 0
- end repeat
- do("cleanUp" & gWhereWeveGone & "Section")
- repeat while the right of sprite 21 > 160
- set the locH of sprite 21 to the locH of sprite 21 - 10
- updateStage()
- end repeat
- set the locH of sprite 21 to -400
- set the locH of sprite 50 to -240
- repeat while the right of sprite 50 < 800
- set the locH of sprite 50 to the locH of sprite 50 + 10
- updateStage()
- end repeat
- repeat with ugg = 51 to 58
- set the visible of sprite ugg to 1
- end repeat
- repeat with x = 1 to 61
- set the cursor of sprite x to 0
- end repeat
- set the member of sprite 61 to "quit loop"
- set the visible of sprite 61 to 1
- end if
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to 0
- end
-